Quests
Lv46. Clues in the Rocks | |
Type Main | |
Objective The hunters have decided to leave the experimentation to you. To conduct the test, right-click on the Horn containing reagent, and use it on the broken stone chunks. Report the test results to Dallan. |
Lv47. A Prickly Situation | |
Type Main | |
Objective Dallan thinks the secret of the Giants' weapons might be related to the Beast Statue Altar. Go to the Beast Statue Altar and meet Wyatt, then get rid of Fuzzy Cactoids to secure the supply route. |
Lv47. Panicked Dimetrodon | |
Type Main | |
Objective Defeat Armored Dimetrodons to clear the path for Wyatt to enter the Altar to look for Roger Jones. |
Lv47. Mystery Box | |
Type Main | |
Objective Wyatt claims he saw someone carrying a huge package to the altar. He asks you to find out what's really inside it. |
Lv47. The Shadow Knight's Plan | |
Type Main | |
Objective You've decided to part ways with Wyatt temporarily to cover more ground. Investigate the Marauder Lackeys, and get some clues from them. |
Lv47. Sacrificial Ritual | |
Type Main | |
Objective Go to the altar, and rescue the captive there before the Sacrificial Ritual begins. The captive is very likely to be the missing hunter, Roger. |
Lv47. The Power of the Cube of Gaia | |
Type Main | |
Objective The captive is not Roger; it's Puckett. Puckett claims the villagers want to sacrifice him, as they regard the Giant Golem as a Demon God. Help him get rid of Argus Beastmasters and Argus Game Birds. Make sure he doesn't get captured again. |
Lv47. Fly Away | |
Type Main | |
Objective Capture the Argus Game Birds with the Burlap Sack. Next, release them on the cliff so they can free themselves from the Beastmasters' control. |
Lv47. Religious Disorder | |
Type Main | |
Objective Defeat Argus Acolyte Ikanu, and obtain the magic key to set Puckett free. |
Lv47. Legendary Demon God | |
Type Main | |
Objective To keep the false God from getting even more powerful, tell Wyatt and Robinson about the situation. Perhaps you can devise a solution. |
Lv47. Soldiers' Advice | |
Type Main | |
Objective Go to the New Moon Hunting Grounds to get some information from Aiden about Deep's Cavern. Meet with the soldiers outside the cave. |
Lv48. Old Hunter's Trick | |
Type Main | |
Objective Get some needles from Fine-Needled Cactoids, and give them to Hunter Rachel. These sharp needles are useful weapons and will help you avoid head-to-head conflict with fierce beasts. |
Lv48. Hollow Blowpipes | |
Type Main | |
Objective While everyone applies anesthetic to the cactoid needles, help Rachel collect Hollow Amaranths to be used as blowpipes. |
Lv48. Work Exchange | |
Type Main | |
Objective Rachel is busy making Blowdarts, so she asks you to go hunt a few Shaggy Oxen nearby; the meat from these creatures will be a feast for the nearby group of hunters. |
Lv48. Blowdart Tranquilizer | |
Type Main | |
Objective Paralyze Clawed Dimetrodons and Wild Dimetrodons with blowdarts to make battle easier. |
Lv48. Dizzy Dimetrodons | |
Type Main | |
Objective Get rid of Clawed Dimetrodons and Wild Dimetrodons while the tranquilizing effect of the blowdarts is still in force. Next, head to Deep's Cavern. |
Lv48. Familiar Creatures | |
Type Main | |
Objective Mysterious Rock Beetles and Argus Rock Beetles block the cavern entrance. Remove them to make the soldiers' task easier. |
Lv48. Leveraging the Power | |
Type Main | |
Objective Collect Magical Rocks from Argus Rock Beetles so Hermione can show off her energy-detecting magic skill. |
Lv48. Sorcery Sensor | |
Type Main | |
Objective Use the Magic Energy Detector you received from Hermione at the entrance to the cavern to see if you can reveal a barrier. |
Lv48. The Origin of the Sorcery | |
Type Main | |
Objective Meet Tanner Jones, and give him the meat. He may be able to help you capture the Cyclops Sorcerer. |
Lv48. Stone Hammer Disarmament | |
Type Main | |
Objective On behalf of Tanner, destroy the Stone Hammer Tribe's materials so they cannot manufacture more weapons. Hopefully, this will prevent the situation from getting any messier. |
Lv49. Attacking the Armory | |
Type Main | |
Objective Tanner hopes to negotiate with the Giants. To help him, steal the weapons from the Stone Hammer Fighters and the staffs from the Stone Hammer Sorcerers. They will be more willing to talk without their weapons. |
Lv49. Search for the Runestones | |
Type Main | |
Objective Defeat the Stone Hammer Mystic, and bring the Runestones to Tanner. See if the barriers in Deep's Cavern can be removed. |
Lv49. Superb Archer | |
Type Main | |
Objective Go to the Stone Hammer Tribe, and take on the Stone Hammer Chief. Defeat him if needed, but be sure to negotiate a peaceful end to the long rivalry. If you fail, you can try again after talking with Tanner. Alternately, you can abort the quest and start it over. |
Lv49. Disturbance on the Northern Route | |
Type Main | |
Objective Go to the northern side of the camp, and see if there are still squads in operation. |
Lv49. Drive Monstrous Birds Away | |
Type Main | |
Objective Chase away the Carnivorous Toucants and Swift Toucants that are eyeing potential prey. Make sure they don't attack Roger and Juno. |
Lv49. Haunted Forest | |
Type Main | |
Objective Juno doesn't dare enter the forest because he believes it is haunted. Brave the haunted forest, find some thick Toucant fluff, and give it to Juno; he can use the feathers to keep Roger warm. |
Lv49. Light the Darkness | |
Type Main | |
Objective Juno discovers that there isn't enough firewood. He asks you to gather some Dry Twigs. |
Lv49. Ease the Pain | |
Type Main | |
Objective Roger's wounds seem to be worsening. Get some mucus from Highland Mollusks to ease his pain. Also, enter the forest to investigate the real identity of the ghost. You may need to defeat it. |
Lv50. Roaring Roadblocks | |
Type Main | |
Objective Drive away the Dimetrodons that lurk along the northern mountain path so Roger and Juno can return to the village safely. |
Lv50. Mysterious Maya | |
Type Main | |
Objective Maya decides to join forces with you; if you agree to find her magic equipment, she'll help you remove the barrier. Help Maya defeat the Argus Disciples first; they can tell you the location of the equipment. |
Lv50. The Cursed Circle | |
Type Main | |
Objective Maya believes Avians set up the barrier. You must sneak into the Avians' village and destroy the Cursed Argus Circle to weaken the barrier's power. |
Lv50. Guard Duty | |
Type Main | |
Objective To destroy the barrier, you must defeat the person who cast it. Eliminate Argus Guards and Argus Warlocks to weaken the village's defenses. |
Lv50. Wizardly Warfare | |
Type Main | |
Objective Argus Gladiators and Argus Sorcerers are trying to conceal the deacon. Defeat them, and let Maya find the deacon's hiding place. |
Lv50. Weapons of Magical Destruction | |
Type Main | |
Objective Get the staff from the Argus Sorcerer so Maya can absorb its magic power. |
Lv50. Magic Detection | |
Type Main | |
Objective Use the Magic Detecting Ball to find the hidden Argus Deacon Zujahla, and snatch the Argus Ritual Codex from him to remove the barrier. |
Lv50. Deep's Cavern | |
Type Main | |
Objective In accordance with your agreement, Maya claims to have removed the barrier in the cave. Go to Deep's Cavern to see if the magic seal has actually been broken. * You must enter Deep's Cavern in Solo Mode to complete the quest. |
Lv50. Tools of the Trade | |
Type Main | |
Objective Enter the cavern, find the Shadow Knight Reinhardt, and defeat Cult Leader Zaunna. Bring back Maya's Artifact. * You must enter Deep's Cavern in Solo Mode to complete the quest. |
Lv50. Argus | |
Type Main | |
Objective You've been had. Maya used you to get the Artifact, and she also set up the barrier. Now all manner of nasty things can spill out of the cave at any time. You must defeat them to prevent further chaos from ensuing. * You must enter Deep's Cavern in Solo Mode to complete the quest. |
Lv50. Gaia Cube's Creative Power | |
Type Main | |
Objective Dallan thanks you for everything you've done for the hunters and Giants and asks you to carry his letter to the Church in Navea. |
Lv46. Sinking into the Marsh | |
Type Main | |
Objective Anya asks you to get rid of Fluorescent Snails and Cycloptic Snails near the crime scene, as she fears they may destroy evidence, then to go meet Alex. |
Lv46. Legend of the Vampire | |
Type Main | |
Objective Talk to the victim's family, and write down the information you get from them in the notebook. |
Lv46. Roaming Reptilians | |
Type Main | |
Objective Go to Thousandwaters Marsh to locate Carnivorous Crocodiles, and pass on the information to Penny. Try to figure out why they migrated. |
Lv46. Carnivorous Crocs | |
Type Main | |
Objective Penny asks you to eliminate Carnivorous Crocodiles so they do not harm any more villagers. |
Lv46. Deadly Dentition | |
Type Main | |
Objective To investigate the cause of Lucas's death, Penny asks you to bring her the teeth of Fanged Bats and Spiney Bats. She plans to run tests on them. |
Lv46. Secrets in the Dirt | |
Type Main | |
Objective Collect some soil samples so Alex can determine if bats were present at the crime scene. You should also eliminate Fanged Bats and Spiney Bats so no one gets injured. |
Lv47. The Crocodiles' Den | |
Type Main | |
Objective Penny asks you to head upstream, north of the village, and investigate the Carnivorous Crocodiles' den. |
Lv47. Catch It Alive | |
Type Main | |
Objective Find Venomous Arachnids or Hooked Arachnids, then catch them with the Insect Trap. Take them to Penny so she can study them. |
Lv47. Evidence in Blood | |
Type Main | |
Objective After testing the tiny fangs, Alex discovers that the bat's teeth are coated in turtle blood. Go to Fernscall Woods with the soldiers to investigate the area. |
Lv47. A Crawling Catastrophe | |
Type Main | |
Objective The remaining Fernwood Turtles and Eastern Shore Turtles have become extremely violent, and now they've surrounded the troops. Help Mark drive away these turtles. |