Quests

Showing result 201 to 250 of 1,474 quests found.
Lv46. Clues in the Rocks
Type Main
Objective

The hunters have decided to leave the experimentation to you. To conduct the test, right-click on the Horn containing reagent, and use it on the broken stone chunks. Report the test results to Dallan.

Lv47. A Prickly Situation
Type Main
Objective

Dallan thinks the secret of the Giants' weapons might be related to the Beast Statue Altar. Go to the Beast Statue Altar and meet Wyatt, then get rid of Fuzzy Cactoids to secure the supply route.

Lv47. Panicked Dimetrodon
Type Main
Objective

Defeat Armored Dimetrodons to clear the path for Wyatt to enter the Altar to look for Roger Jones.

Lv47. Mystery Box
Type Main
Objective

Wyatt claims he saw someone carrying a huge package to the altar. He asks you to find out what's really inside it.

Lv47. The Shadow Knight's Plan
Type Main
Objective

You've decided to part ways with Wyatt temporarily to cover more ground. Investigate the Marauder Lackeys, and get some clues from them.

Lv47. Sacrificial Ritual
Type Main
Objective

Go to the altar, and rescue the captive there before the Sacrificial Ritual begins. The captive is very likely to be the missing hunter, Roger.

Lv47. The Power of the Cube of Gaia
Type Main
Objective

The captive is not Roger; it's Puckett. Puckett claims the villagers want to sacrifice him, as they regard the Giant Golem as a Demon God. Help him get rid of Argus Beastmasters and Argus Game Birds. Make sure he doesn't get captured again.

Lv47. Fly Away
Type Main
Objective

Capture the Argus Game Birds with the Burlap Sack. Next, release them on the cliff so they can free themselves from the Beastmasters' control.

Lv47. Religious Disorder
Type Main
Objective

Defeat Argus Acolyte Ikanu, and obtain the magic key to set Puckett free.

Lv47. Legendary Demon God
Type Main
Objective

To keep the false God from getting even more powerful, tell Wyatt and Robinson about the situation. Perhaps you can devise a solution.

Lv47. Soldiers' Advice
Type Main
Objective

Go to the New Moon Hunting Grounds to get some information from Aiden about Deep's Cavern. Meet with the soldiers outside the cave.

Lv48. Old Hunter's Trick
Type Main
Objective

Get some needles from Fine-Needled Cactoids, and give them to Hunter Rachel. These sharp needles are useful weapons and will help you avoid head-to-head conflict with fierce beasts.

Lv48. Hollow Blowpipes
Type Main
Objective

While everyone applies anesthetic to the cactoid needles, help Rachel collect Hollow Amaranths to be used as blowpipes.

Lv48. Work Exchange
Type Main
Objective

Rachel is busy making Blowdarts, so she asks you to go hunt a few Shaggy Oxen nearby; the meat from these creatures will be a feast for the nearby group of hunters.

Lv48. Blowdart Tranquilizer
Type Main
Objective

Paralyze Clawed Dimetrodons and Wild Dimetrodons with blowdarts to make battle easier.

Lv48. Dizzy Dimetrodons
Type Main
Objective

Get rid of Clawed Dimetrodons and Wild Dimetrodons while the tranquilizing effect of the blowdarts is still in force. Next, head to Deep's Cavern.

Lv48. Familiar Creatures
Type Main
Objective

Mysterious Rock Beetles and Argus Rock Beetles block the cavern entrance. Remove them to make the soldiers' task easier.

Lv48. Leveraging the Power
Type Main
Objective

Collect Magical Rocks from Argus Rock Beetles so Hermione can show off her energy-detecting magic skill.

Lv48. Sorcery Sensor
Type Main
Objective

Use the Magic Energy Detector you received from Hermione at the entrance to the cavern to see if you can reveal a barrier.

Lv48. The Origin of the Sorcery
Type Main
Objective

Meet Tanner Jones, and give him the meat. He may be able to help you capture the Cyclops Sorcerer.

Lv48. Stone Hammer Disarmament
Type Main
Objective

On behalf of Tanner, destroy the Stone Hammer Tribe's materials so they cannot manufacture more weapons. Hopefully, this will prevent the situation from getting any messier.

Lv49. Attacking the Armory
Type Main
Objective

Tanner hopes to negotiate with the Giants. To help him, steal the weapons from the Stone Hammer Fighters and the staffs from the Stone Hammer Sorcerers. They will be more willing to talk without their weapons.

Lv49. Search for the Runestones
Type Main
Objective

Defeat the Stone Hammer Mystic, and bring the Runestones to Tanner. See if the barriers in Deep's Cavern can be removed.

Lv49. Superb Archer
Type Main
Objective

Go to the Stone Hammer Tribe, and take on the Stone Hammer Chief. Defeat him if needed, but be sure to negotiate a peaceful end to the long rivalry. If you fail, you can try again after talking with Tanner. Alternately, you can abort the quest and start it over.

Lv49. Disturbance on the Northern Route
Type Main
Objective

Go to the northern side of the camp, and see if there are still squads in operation.

Lv49. Drive Monstrous Birds Away
Type Main
Objective

Chase away the Carnivorous Toucants and Swift Toucants that are eyeing potential prey. Make sure they don't attack Roger and Juno.

Lv49. Haunted Forest
Type Main
Objective

Juno doesn't dare enter the forest because he believes it is haunted. Brave the haunted forest, find some thick Toucant fluff, and give it to Juno; he can use the feathers to keep Roger warm.

Lv49. Light the Darkness
Type Main
Objective

Juno discovers that there isn't enough firewood. He asks you to gather some Dry Twigs.

Lv49. Ease the Pain
Type Main
Objective

Roger's wounds seem to be worsening. Get some mucus from Highland Mollusks to ease his pain. Also, enter the forest to investigate the real identity of the ghost. You may need to defeat it.

Lv50. Roaring Roadblocks
Type Main
Objective

Drive away the Dimetrodons that lurk along the northern mountain path so Roger and Juno can return to the village safely.

Lv50. Mysterious Maya
Type Main
Objective

Maya decides to join forces with you; if you agree to find her magic equipment, she'll help you remove the barrier. Help Maya defeat the Argus Disciples first; they can tell you the location of the equipment.

Lv50. The Cursed Circle
Type Main
Objective

Maya believes Avians set up the barrier. You must sneak into the Avians' village and destroy the Cursed Argus Circle to weaken the barrier's power.

Lv50. Guard Duty
Type Main
Objective

To destroy the barrier, you must defeat the person who cast it. Eliminate Argus Guards and Argus Warlocks to weaken the village's defenses.

Lv50. Wizardly Warfare
Type Main
Objective

Argus Gladiators and Argus Sorcerers are trying to conceal the deacon. Defeat them, and let Maya find the deacon's hiding place.

Lv50. Weapons of Magical Destruction
Type Main
Objective

Get the staff from the Argus Sorcerer so Maya can absorb its magic power.

Lv50. Magic Detection
Type Main
Objective

Use the Magic Detecting Ball to find the hidden Argus Deacon Zujahla, and snatch the Argus Ritual Codex from him to remove the barrier.

Lv50. Deep's Cavern
Type Main
Objective

In accordance with your agreement, Maya claims to have removed the barrier in the cave. Go to Deep's Cavern to see if the magic seal has actually been broken. * You must enter Deep's Cavern in Solo Mode to complete the quest.

Lv50. Tools of the Trade
Type Main
Objective

Enter the cavern, find the Shadow Knight Reinhardt, and defeat Cult Leader Zaunna. Bring back Maya's Artifact. * You must enter Deep's Cavern in Solo Mode to complete the quest.

Lv50. Argus
Type Main
Objective

You've been had. Maya used you to get the Artifact, and she also set up the barrier. Now all manner of nasty things can spill out of the cave at any time. You must defeat them to prevent further chaos from ensuing. * You must enter Deep's Cavern in Solo Mode to complete the quest.

Lv50. Gaia Cube's Creative Power
Type Main
Objective

Dallan thanks you for everything you've done for the hunters and Giants and asks you to carry his letter to the Church in Navea.

Lv46. Sinking into the Marsh
Type Main
Objective

Anya asks you to get rid of Fluorescent Snails and Cycloptic Snails near the crime scene, as she fears they may destroy evidence, then to go meet Alex.

Lv46. Legend of the Vampire
Type Main
Objective

Talk to the victim's family, and write down the information you get from them in the notebook.

Lv46. Roaming Reptilians
Type Main
Objective

Go to Thousandwaters Marsh to locate Carnivorous Crocodiles, and pass on the information to Penny. Try to figure out why they migrated.

Lv46. Carnivorous Crocs
Type Main
Objective

Penny asks you to eliminate Carnivorous Crocodiles so they do not harm any more villagers.

Lv46. Deadly Dentition
Type Main
Objective

To investigate the cause of Lucas's death, Penny asks you to bring her the teeth of Fanged Bats and Spiney Bats. She plans to run tests on them.

Lv46. Secrets in the Dirt
Type Main
Objective

Collect some soil samples so Alex can determine if bats were present at the crime scene. You should also eliminate Fanged Bats and Spiney Bats so no one gets injured.

Lv47. The Crocodiles' Den
Type Main
Objective

Penny asks you to head upstream, north of the village, and investigate the Carnivorous Crocodiles' den.

Lv47. Catch It Alive
Type Main
Objective

Find Venomous Arachnids or Hooked Arachnids, then catch them with the Insect Trap. Take them to Penny so she can study them.

Lv47. Evidence in Blood
Type Main
Objective

After testing the tiny fangs, Alex discovers that the bat's teeth are coated in turtle blood. Go to Fernscall Woods with the soldiers to investigate the area.

Lv47. A Crawling Catastrophe
Type Main
Objective

The remaining Fernwood Turtles and Eastern Shore Turtles have become extremely violent, and now they've surrounded the troops. Help Mark drive away these turtles.